Videogame Programmer

Worked on XR Games, Mobile Apps and did QA on existing Projects in the (Serious)-Gaming Space. Currently open for new jobs while working on indie projects.

About Me

Having learned Unity and Unreal I ended up working on mostly Unity-based Games for either Research or Serious-Gaming Projects. I try to keep up with other engines and have an interest in understanding how computers work, what a CPU really does among other hardware. And I suppose with AI being a thing thats also something to follow and understand. Before learning how to code, I spent two years coaching an esports team all the way to a world championship semi-finale for the game SMITE, which was a unique experience and definitely helped my communication and teamwork skills.

Technical Stack

Unreal Engine Unity3D C# HLSL Shader Programming C++/Blueprints VR Development Multiplayer & Networking Git / Version Control

Selected Projects

Unity Projects

Runebender VR

Unity • VR(Steam/Meta) • 2024

VR Wave Shooter set in Slavic Mythology, utilizing a custom magic System, integrated with Steam and Meta. Available on Steam

Lost on Mars

Unity 6 • VR (Steam/Standalone) • 2026*

A VR game set on Mars where you fight Aliens in an Octoberfest Attire. Procedural Joyride Generations and procedural Arena generations allowed for a Story Mode with set paths and a Endless Mode with variety and leaderboards. Sadly the Company was closed before the game could ever release.

FORTEe

Unity • Mobile 2D • 2023+

A App made for the FORTEe project, where children with cancer get support to exercise by interacting with a child friendly town full of Animals. Joined by a App for the Therapist to track usage. Joining the project late meant getting into a unfamiliar code base and providing quick QA fixes before adding further features. More information about the project can be found here

Signs from Mars

Unity • VR (Steam) • 2023

Prototype of a VR game with a mix of sign language (ASL) to communicate and a interactive world where you would use the power to manipulate objects gravity to create paths and fight enemies.

Tower Defense Prototype

Unity 2019 • LWRP

(Cancelled) After finishing my degree I wanted to polish my skills in Unity and started making a Tower Defense game with an artist friend but due to finding jobs we had no more time for it.

Unreal Engine Projects

Schädelkracher

VR MORPG • Unreal Engine 4

A VR multiplayer experience where players master magic, wield swords, and embark on quests to beat mosters from an evil dimension.

Game Jam VR Escape Room

48-Hour Jam • Unreal Engine 4

Developed collaboratively with first-semester Game Art students. Features two distinct environments with interactive puzzles and jumpscares for the Halloween Theme.

Jupiter Storm

VR Co-op Space Combat • Unreal Engine 4

A cooperative VR spaceflight simulator set in an arena near Jupiter. Players pilot small spacecraft, manage weapons systems, and coordinate to survive escalating alien wave attacks across progressive rounds.

Other & Custom Frameworks

Custom Graphics Framework

DirectX • C++ • HLSL

Using a Framework made in university, I've learned many things about the DirectX Pipeline, as well as HLSL Coding

2D Space Invaders clone

SDL2 • C++

University Project, making a simple C++ Project, in this case I used SDL2 to create a 2D Space Invaders Clone

Get In Touch

Open to full-time work or any other interesting opportunities.